Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…
Was this ever available for download? I shoot videos in this factory, and would love to have a 3D asset of it to play around with if you still have it!
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
Hello, I'm kinda new here and not sure where else to post this. I'm modeling a modular set of assets in Blender and they all snap together well in Blender but when I import them to Unity they no longer snap together. I recorded a quick video to show what's happening. https://www.youtube.com/watch?v=NQ0QfLoikbI
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me:I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
My last sculpt I finished this weekend. Really trying to go for hand painted style, but I feel like it looks a bit messy. I will improve with my further projects, but I kind of really like how she turned out :)Also, it was my first time doing retopology in Maya. I had so much fun with it. The original concept is by YUHANG…
Voxel Proxy - provides a simple and fast way to generate volume proxy meshes. Originally intended as a rigging tool to generate a proxy mesh for skinning purpose to represent a complex geometry as one solid shape. You can download and find all instructions (and preview) on Github repository. For now, its only a test…
Thank you very much for the feedback and for sharing these resources, it really helped. The notes about anatomy and lighting were especially useful, and I’ll keep them in mind moving forward. This piece is still part of my learning process, so comments like this make a big difference. Thanks again for your time and help!