Hey Daniel. I've been waiting until you stuck or thought you were done to offer my critique. Just to add to what Stromberg was saying, you sould try and make you edges more consistent, and try and match the width with the material, something I should have done a better job of on my gun. Right now it just looks random. Now,…
Hi! I wonder if deleting the geometry going inwards and extruding/ solidifying the remaining "flat" geometry is possible, as it would lead to the same/similar visual result. I don't use Zmodeler, but I assume there are use cases where it would save time performing those tasks in an application dedicated to poly-modeling.…
Just wondering, why don't you try baking it onto a flat plane? Those extrusions are so small that you shouldn't notice any difference once the scene is put together. However, what really bothers me is your high poly. Here's a quick normal bake, displayed in Xnormal. I have modified the mesh a little bit so that all major…
Hard-surface stuff - the car is from last year and the ukulele from earlier this academic year. I probably won't revisit the car because I'm not interested in modelling vehicles but I think I'll make a more stylised and hand-painted version of the ukulele to suit my tastes :") I tried to go for realism with it but don't…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…