Hi there, would like some help on this one in regards to vertex in 3ds max please, just asking if there's a way to move vertex upwards but aligning with the edge direction, local doesn't seem to work and edge constraints doesn't work either. any advice or help is appreciated!
Replies
extrude out from the edges next to it and use edge constraint
oh ok will try, thanks for the advice pipe!
I also wonder. Never been able to do so in MAx and always thought it's Blenders unique feature . I mean sliding vertexes along the edges outside of geometry . Extruding edges or vertexes outside doesn't work usually if edge constrain is on , only inside.
Disable edge constraint, extrude in local or world space depending what what works(maybe you do one edge at a time) then enable edge constraint
There's lots of ways to deal with this..
If it's being really tricky detach the faces, scale them up uniformly and tidy up the result
You can also make yourself tools - eg. Use a lookat constraint to align a spline to the edge you want to extend and use snapping to move the vertex .
it's a bit rough and ready with no error checking evaluate the attached macro script and add to your ui then in editable poly select an edge and press the button and you can slide along the edge all you want....
it could also be adapted to work on editable mesh
poopipe How do you align a spline to an arbitrary edge. Isn't "look at" uses object pivot as a target rather than an edge or vertex ?
something with a bit more polish that also works on editable meshes
comment out the lines....
polyop.setvertselection sel verts[2];
setvertselection sel #{verts[2]};
if you want to keep the original vert selection
edited for small fix on poly open edges bug :)
another edit now uses working pivot so as not to create a gazillion helpers :)
Klunk. Cool script. Thank you very much.
no probs.... been working with max since 1999 and never used working pivot before :) every day is a school day !
He-he, I started to use working pivot after Blender surfaced. Just ones had to go back to Max and thought: surelly it should have something same cool as Blenders "cursor"
point helpers snapped to the vertices
I've used working pivot a lot - it comes in very handy when you're dealing with stuff you didn't make and are afraid to mess with too much :D
Yeah, I guessed it after Klunk's script. Also works with tape helper . You snap it to edge vertexes and then can "pick" aligned transform gizmo. Still in Blender you can select multiple vertexes or an edge loop and move it outside along each vertex adjacent edge direction .