I haven't really done what you guys would consider thorough testing. I will say that initially using the default canvas size the brush response seemed improved. I didn't notice the lag that I had before. As I switched brushes (and I was just using the standard brushes it ships with) some brushes lagged and others did not.…
like everyone else has said,keep your chin up and produce more top quality work.im 27 and have been trying to get into this industry for nearly the last 6 years.fresh out of uni with a degree i thought i would be snapped up..........doesnt happen,although the work i sent off back then was a joke to be honest.Ive had…
Maybe you could bring in the belt from the original design? You could space out the tubes that go along the side over your existing ribbing so that they alternate somewhat, and bring in the center piece of the belt. Tie them all together with a strap top and bottom so that you won't take up too much UV space and you also…
well I just like the Engine from what i have see so far. I am friends with some good programmers, artists, animators and audio guys, and designers and on thursday we are going to start preproduction on an independant game mod project, of what we havent decided. possibly "the silver sparrow" A comedy adventure or "Batilla"…
Hi I'm making a bracelet for 3D print. I made it a rectangle first to make an etching in it with an alpha mask using projection master, but now I have to bend it into a D-shape but I can't figure it out how. It has to be this shape: http://www.hersey.co.uk/mens-silver-bangle-bracelet This is what I have: I tried this…
I´d be totally in. Post some Ideas for a low poly contest in this thread and maybe we could get one rolling. We could use one thread for all entries like they do over at gameartisans so all the Unearthly Challenge threads don´t get bumped off. I´ve got a few things I´d like to do: 1.Design your own/redesign a Thrill Kill…
I apologize if I've posted this in the wrong section. Here's my question: I'm trying to add sharper details for decals placed on models without having to create bigger uvs for just that area. Here is an example of a tv model I'm working on: I want to be able to have a sharper logo image for the bottom silver part which has…
So I've made slow progress on my entry. I definitely won't make the deadline, but that's ok. I've spent the last month working in Marvelous Designer, trying something new. The results are still a little lacking, and honestly I could have done in the fraction of the time working in my older workflow. But still I think…
First of all, really nice level right now... looks good (Y) Secondly, the crits haha... - There's an obvious dot repeating across your bare white & orange texture... quick fix just scrub if off.. it's tiling across the top two panels connected to your ceiling. - the way the paint text scraped from the floor isn't…
The floor is too glossy, try to reduce down the green emitting light from the floor or use the indirect light reflection for bringing this piece to life a bit more. Very nice work tho, The pipes are too shiny so you might want to reduce down the intencity of Blinn material that you've used. Suggestion: Make it look like…