Any chance we can get a shot of the wireframe for the face? I'm having trouble figuring out quite how you're getting the results you're getting. You're not wrong, this does look a bit odd still. You're getting there, but it would be easier to suggest changes with a side profile, a front view, and a wireframe shot. I tried…
AT last count there were going to be 12 different charcters clsses. So 12 distinct textures for the troops. I haven't come up with the buildings,defenses, or weapons yet so I'm not sure about those. To tell the truth I haven't even thought about team colors yet. The opposing sides will be of different races. Monster VS…
Hey there! I have reassigned the key "Z". Unfortunately "Z" is hide/show spotlight-dial, but since i changed the key i wanted to change the "hide/show spotlight-dial"-function with another key, but i cannot find the button which executes "hide/show spotlight-dial" to reassign it to another key :/ Any help is appreciated,…
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
The quality of your work makes me want to hide in a corner. Excellent work! I think I like the bat and bird the most, because they are the most convincing creatures. The Octosapien is also a very impressive and well executed model, but I always find animal-human hybrid creatures less believable. I agree with the others…
1 - Easy: Is it fun? Does it catch my eye? How much do I gravitate? 50/50? I don't go out of my way, but I don't shy away from it. 2 - Maybe it's overall expectation from the audience that game development happens in Western countries, Japan and China? Games from India, Africa, Mexico and others might get passed over…
Hahahaha... yea hide selection shouldn't create visgroups, totally stupid, especially when it removes the object from previous groups. I like visgroups but it should be independant from show/hide objects. Just hide the object don't create a new group and hide that new group... grrr... hahaha. On a side note I do like how…
As a tip, the lighting engine in UDK likes sealed objects. floating planes are more prone to causing glitches and errors with lighting, so spending the time to make it a rectangular prism for a wall instead of a plane is recommended as the extra polys wont count for much. Plus by putting some "unused" sides on objects…
I've been designing my first Unity environment, but I am having trouble figuring out the size of everything. My raise and lower terrain are too sensitive, even at 0 opacity. Which makes me think my terrain is too small? But at the same time, I feel like my textures are small, making me feel like my terrain is too big (I'm…
[ QUOTE ] there's a bike trail from the skyline down towards the reservoir near my home. it's got some pretty crazy downhill and sharp turns, due to washouts over the years, so it's gotten the nickname "the kamikaze". never had a problem goin down the trail til one time a few summers back. after gainin some speed and takin…