I've used Quixel and I'm not really sure it's designed too much as a painting tool, more a texture generation tool after the fact. The Allegorithmic stuff in comparison looks much more NLE focussed, so working start to finish in one place. Doing that in Quixel is more of a faff as you'd be re-painting your ID map and…
I don't know if you're using glass maps but I highly recommend it. The brass casings for those bullets should be waaaay darker, the specular should be about the color you have, and the gloss should be almost completely white. Then the bullet is always a darker color; usually copper plated. Should be a very different…
I have the same problem, found the solution - adjusted manually Color Gain and Color Offset levels in Color balance tab. See the result and here is an adjusted normals now I found the final solution. Go to normal map file attributes and choose Raw option in File Attributes tab - section Color Space and check the Ignore…
really i don't find it that bad since can quickly save the vmt's and the source model viewer allows you to reload the material with 1 key. most of tf2 shaders use the same phong shading so you can just copy and past that than tweak the intensity and exponent, and you can do the same for the fresnel rimlight, though it is…
looking at your art test and the gun in the game the only thing that is similar really is the reloading animation, but planetside 2 also has the same animation for the vanu guns. I can understand they might of liked the animation/design of the gun but the art itself does not really fit with what they have. I can see why…
agreed. Having a EU passport is probably one of the better passports of have in our industry. There's still plenty of studios in the EU. Maybe they don't all have names as glorious as "Blizzard", but that doesn't mean they don't employ kickass talent to learn from. As newbie you can learn something new and get experience…
~ I showed this to my friend who spent 6 years in the army, and knows exactly how this weapon is supposed to look as he has held one, and knows how to reload it. He made a really great point. I'm gonna quote him: "When guns arent perfect in games, I don't really care as long as its cool and it makes sense. This gun isnt…
FPS guns can go way over 5k triangles. Most UT3 guns are over 10k, as I recall, and that was over three years ago. This is looking good so far Marcus, although some of your high poly edges look awfully sharp. Instead of just showing us what it looks like from the side, consider focusing more on how the gun looks while…
I don't see how the poor archer-bot could reload. I'd recommend a repeating crossbow of some sort, either traditional: or something a bit more fantasy-based: Also, at least let the poor guy hold it properly; when you try to go all gangsta-style with a crossbow the bolt just falls out of the groove and everybody laughs. If…
sort of fixed: So I have figured out that 1 of the errors was due to no output node, even though I was able to work without one yesterday thanks to gnoop. The other error, more prominently, seemed to be that my material settings were not saved and reset to default for some reason. I am wondering if this is going to happen…