Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
as an exercise, lets see if we can actually think of a way you can actually Improve a game with real money. So lets look at what we can do with f2p, what has been done and what is possible to be done. The goal here is to come up with an outcome that is better than the single pay to play version, I'm skeptical that it can…
The mod is going to be a mixture of physics based puzzles similar to the currently half life 2 genre. And incorporating the Lucas Arts puzzle adventure game style (monkey island, sam and max, full throttle etc). An inventory system will be set up and players will pick up and use items in the game world. Unique animations…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…
[ QUOTE ] How well do you think the UT engine will handle the sorting of the layered transparencies? [/ QUOTE ] I don't know. the Engine has not been kind to transparencies since Unreal 99, So, it's going to be a surprise. but since its all part of the same mesh, I HOPE that everything works well. The Alpah Transparency…
To start off I'll post my progress and development of the two key levels in our demo thus far: * the Sewing Room, where our player character weaves fabrics, sews clothes and dresses up in preparation for battle * the Silken Forest, the tutorial hunting ground for the player to harvest crafting materials for making fabric…
Final Images. Rendered Marmoset 3. Also, here is the artstation link to view it in marmoset viewer (unless someone knows how to add the viewer directly into the thread). https://www.artstation.com/artwork/BeBNm