Super Spline Studios is looking for a freelance 3D animator from roughly March to the end of May! MUST be proficient in 3DS Max MUST be experienced in the games industry MUST be able to animate realistic quadrupeds to a set quality and meet deadlines pre-agreed. Please send reels and day rates…
Yea, I'm not a fan of your business card right now. I also took a look at your folio and I think you should remove the speed sculpting and concepting portions...it just doesn't help your case at all. For your card, I agree that maybe having that bramble axe is not a bad idea...its your best asset and shows your abilities.…
It's definitely a serious plea, at least that's how I saw it. Sounds like the OP has a clear enough head to avoid that though. You just have to get the hell out of that school in my opinion. Your teacher really has no clue, and sounds like an egotistical jerk with a negative attitude. I wouldn't pay them another cent. He…
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
Hopefully this is a simple one, I've got an asset for use in a game and I need to add the model bake onto a texture. I've done this before but it used to just be me setting the bake to multiply and layering it on. However I've been told that the proper way to add a bake to a texture is to layer on a multiply layer at 50%…
I am trying to understand the different methods of texturing modular pieces. I have come up with two different ways and I would like to know what is the best way to go about it. The model pictured is of a sewer piece, it currently just blocked out. This piece will be going into udk. 1. I create a high poly model of the…
Hey all. I'm just looking for some general advice on modelling technique and best practice. I'm relatively new to this, but not a complete beginner. I model mainly for games (using Unity), but this is more general advice I'm looking for. I was just wondering what the best practice is for having complete meshes, with every…
While I do think that improving quality of work will always help every artist, I think right now something that could help with your website is just organization. Maybe just organize your work into Web & UI, Games, Illustration, & 3d? There's just a good amount happening here and it feels a bit overwhelming honestly. And…
Yeah , trying to do some slightly more techincal stuff. Just thought bevelling edges was the way to go. Any suggestions as to the best script for bevels. Meshtools perhaps? Also if I buld in my bevels manually, then would I delete them after baking my normal map or is it just not possible to make a right angle look round.…
Oh I know I have had a good look on google I just wondered what people better than me have used! Thanks for the links, the sculptures are a touch out of my price range but i'll definitely look into the books. Rey Bustos' site is exactly the sort of thing I was looking for, thanks man!