After playing through all three Mass Effects i decided to make sci-fi armor for Skyrim. The body this armor is base off of is Caliente's CBBE body which i did not create. I just created the armor. I really like the design so far but I feel like it could be pushed further. I do plan to use some hexagon patterns on the suit…
So the idea behind this project is to design a rash guard for a judo association much like these (not done by me) Being that I work in 3d I wanted to model and texture something that would go on clothing. The idea we agreed on was a american/japanese fusion samurai armor. I have modeled out a most of the armor. Now I'm…
@lolpoly Yeah, differing sizes are definitely something I'd noticed while designing the helmet. Admittedly, I did want to fall pretty close to the concept, but I also wanted it to lend more towards realism than stylization and was thus using a head and neck under the head armor as a guide. Realistically, they'd probably…
I'm back with a few changes to the set. I changed the leg armor to something a little more beefy, or armored if you will, so that it fit more with the rest of the set. And I also added another piece of cloth in the front, to kind of cover it up a bit. I just got a picture of chainmail and threw it in there, mainly because…
Armor bakes are done! The normal map previews on top are in Substance Painter. The cloth is a separate piece only because I accidentally forgot it when I made the UVs :poly122:. With the "other armor" I thought of fewer pieces and simplicity, so it has fewer low poly pieces going across multiple high poly parts, but the…
The anatomy does look odd. Perhaps the armor is not well designed then. His shoulders look crazy high up...almost around his head. This definitely looks weird. The cape and the armor cover too much and you can't identify what is going on underneath. Maybe do screenshots of his nude, with the armor but without the cape, and…
Your comicon guy is the strongest piece so far I think, also it looks like you are more comfortable with hard-surfaces (when you do armor) than organic. Your characters lack bone structure, mainly shows on your faces, but you can see it on the troll's body as well, it looks like you have a not so well formed base when you…
This is a really nice start so far :) , I think the main issue right now is some inconsistency in the forms of the model as supposed to the concept, in the concept looks like she is in a large suit of armor where in the model the armor feels much more form fitting, like the legs for instance in the concept the legs are…
Well I see at least 3 major issues : - the feet don't look like feet ( I mean, the boots ) - everything is smooth, doens't look like solid metal - you forget to put something to hold the shield... Now you can continue to work on it, or finish it and make the next character better. You say that you looked at references to…
Hey @JFranklin! It looks like you've got a good start on the character but I would definitely recommend keeping things super simple and low poly / subdivs while you're working on the knight's forms and shapes. Right now I think his arms are too long and could use a bit of thickening up. Armor usually won't be skin tight,…