Hi everyone, First off I'm very new to CE3. I have seen loads of tutorials on creating a simple level in CE3 which 99.9% of the time ends up involving the creation of an island with some water. However my question is, how do I create a completely blank level that I can create a scene in. For example I'm currently working…
@krasenmaximov Then I'll suggest researching well established brands, as Joopson mentioned earlier upthread. Reason being they're typically renown for reliability, component longevity and build quality at a competitive consumer price point so my advice is to start listing system specs of those devices with quality…
Thanks guys for the positive feedback. As for box art this poster (that PCer Dan! made up) is the best I have: Here's some reviews on it Jace Hall Show http://www.jacehallshow.com/music/retrograde-review/ Destructiod http://www.destructoid.com/review-retro-grade-233441.phtml IGN…
Side Effects changed the licensing terms of Apprentice HD and added fbx export and is now targeting Indie game makers. http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66 If you are not familiar with Houdini there is a dedicated training site for using Houdini a games pipeline: www.gametutor.com…
I'm pretty much convinced Lucas is trolling at this point; these new additions are so unbelievably bad. Maybe he's getting back at his fans for all the prequel hate he's gotten since 1999. At least these tweaks will spawn an new series of hilarious internet memes for us to laugh at. The last version of the films I bought…
Very nice man, I have the feeling this is going to turn out really impressive. Any plans for a hair solution? The ear might use a little something. Not sure, its just not too attractive at the mo. It looks like shes been playing rugby The brow is what stands out to me though. 99.9% of all women ( I just made this statistic…
Not really. The earlier pics really do look like trash and give off a white SSS glow rather than a proper sub dermal effect. The later pics don't exactly look perfect, but look much better, I'll admit to that. But the key there was in what you said... You just called my "opinions" wrong... Thats like saying I'm wrong…
Quoted for truth. Not always though, they can be done right, and effectively (Last of Us), or they can be the bane of the player experience (Metal Gear Solid 4). Video games are meant to be INTERACTIVE experiences. It takes people out of the experience most of the time when you force someone to WATCH something rather than…
well done getting the model done, the metal has improved too, yeah the lighting and shadows dont look finished yet - theres hardly any contrast between light and shadow. try using some interesting lighting reference and seeing if you can replicate the look, for example stuff like this is cool…
That's an extremely odd resolution. 99.9% of texture sheets are square (or sometimes 2:1 rectangle) and they come in powers of two; 512x512, 1024x1024, 2048x2048, etc. In a real world environment (i.e. an actual game studio) the size is determined by the type of game and how important the asset is. If it's a small, minor…