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Does anyone know of a plugin or script that could write bone rotation from every key-frame of an animation into a .txt file? If not does anyone know how hard it would be? I'm not great at scripting so I'd probably hire someone, but I'd like to know if it's at least feasible.
A buddy of mine works at Wild Tangent and he pointed me to this posting. I'm happy where I'm at so I decided to share =) http://tbe.taleo.net/NA2/ats/careers/requisition.jsp;jsessionid=8945A94939F33B377D060B1FCBB35A5F?org=WILDTANGENT&cws=1&rid=35
Hey everyone! Thought I'd share a little tip for weighting a model when the complexity is enough to not want to weight things by hand. Hope you like it! https://www.youtube.com/watch?v=mDMNnOczWds&t=5s
I am trying to hand extrude (aka not use the control widget that pops up) and it will not let me do so in small enough intervals. I'm using 2013, and i do not have snapping on, even turned it off in preferences and set to 0.0 just in case. Anyone have this issue or have any idea how to fix this problem? thanks.
now, i know how to get max to render backfaces when im actually rendering, but when i apply that to a viewport (through the viewport configuration), i still only get single sided rendering. just curious if thats always the way itll be, or if theres something ive overlooked. (maybe it works in openGL mode instead of…
hello I just got a logitech anywhere mouse , but now when I click on the central wheel it just switch ways of scrolling in steps or fluid , there are other keys as well and I would lik eo tassign one of those to the grab drag viewport that used to be in the central mouse button click , is there a key I can use or a way to…
Dear polycounters, I did not find any tutorial on how to model a blueberry like this: For a schol project of mine I need to model it, though. Tried with a scatter object and also tried to put a particly system on a base shape and then use a blob mesh over it, but its not coming along. Does anyone have any advice?
Hey guys! I've been having some issues with direct lights in 3ds Max. They behave like direct lights in maya, coming from an infinite length behind them. I didn't realise this was a problem until it turns out the rest of my team have direct lights that start where the direct light actually starts, so they can have them in…