it´s a pain if you have to do it often (maybe it could be scripted) but you are aware of the option to specify the uv range? i.e. v always 0-1 but u 0-1, 1-2, 2-3 etc!
Only scale by whole numbers: 1/2, 1/3, 1/4, or 50%, 33.33%, 25%... That pretty much means only use type-ins for scaling, never do it manually. Offset and rotation is still fine though.
The whole trailer was a flashback to gears of war 1 & 2, Raam isn't in gears 3 because you kill him in gears of war 1 :P the DLC takes place before gears 1, shortly after emergence day.
Really between 1 or 3 ,I don´t think 3 is easier than 1 , I just when by the logic of how the challenges are going , you know first fantasy, then space. :)
you could use an "if" node if your engine has one since it has 3 outputs? you'd need one of the states to be exactly equal to though so it would work as a switch rather than a soft blending. what sort of variable is it you want to pass to this part of the network? i've had a quick play with using multiple lerps and come up…
I have a suspicion you might be able to load them in by just renaming the file, but if that doesn't work, use this script I just wrote. it outputs to the listener and you'll need to copy-paste the text into your .kbdx file, but it's 8 a.m. and it's all I can fit in before work. Change the path at the bottom of the script…
In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…
Hi Ace, Here are the materials setups I have been working through. http://www.antodonnell.com/udk_materials_wip.jpg Attempt 3 now allows me to blend red and green as expected. Blue still "erases" red and green when I paint. For attempts 1 and 2 I think it was the fact I was using LERPS to create my texture before adding…