It seems like you are connecting nodes that aren't meant to be connected.. ie a color node into a node expecting a greyscale input or something to that effect.
Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
If you map the Out Alpha from the file node into a reverse node, then take the output from the reverse node into the Out Transparency of your material.
Hey Everyone, I just finished up a project started a while ago that was started here I am proud to be showing off my work from this project finally! I hope everyone likes the new additions and achievements! They have been submitted to valve and I would highly appreciate support for getting these items ingame. Hosting is…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Hello my freaky darlings! I have a scene I've been working on that I wanted to ask a few questions about and also get some fresh eyes on it for critique and advice. I wasn't sure if this belonged in the technical forums or here. Before I post; a little about the scene. I'm trying to practice linear workflow as its been a…
Recently upgraded from a 2010 version of UDK to April 2011. As I am running XP64 here at home, I can't get much more current than this. As a side issue, if anybody knows the most recently possible build of the UDK I can get is, that would be nice... ...but that's just a tangent. This pathetic cry for help is about…