I have been told so many different things through out the last two years on what the target poly count should be for a given asset but I am at a stand still right now on a project that will be tackled with two main 3D artist, myself (someone that tends to model higher poly and the other being someone that tends to model a…
Mentioned here: http://www.youtube.com/watch?v=PXQTw...tu.be&t=31m56s "Whenever you have 2 materials applied to an object, the GPU has to render that mesh twice..." How true is this? I'm currently working on modular buildings, and plan to reuse 3-4 materials on many different buildings (as I've seen others do). Will this…
Wanted to try and take a shot at building my first enviroment and try to learn UDK. Decided to go for a pretty simple scene from The Dark Knight movie. Basically at the moment I'm just blocking it out, before going in to build the high-poly's. Was thinking about building some modular pieces for this scene, like the…
Now, with an initial layout and a plan forming, I started construction. I decided to build the the world around the track, and so it was important to nail the track first. I ended up using a combination of lofted track sections and modular environment assets so that the track felt more integrated into its environment. I…
if u r planning to do a DM map then i would say your layout is still unfinished. It is hard to judge the map layout if u dont have all the gameplay in it including pickups, bots etc. Making a rough lighting (only gameplay related features for now) would help as well. I'd say u could first finish up the layout, make it…
Is there a specific reason why you need to attach/combine the meshes together instead of just keeping them as separate objects? Iirc it's complicated or impossible to adjust UVs of multiple objects by default in Blender, but there should be a plugin of it or things might have changed since the last time I used it. Also in…
Hi again. I've added a more recent screenshot of my level below. I have much more of the level done but this area, I'm using as a kind of test bed so it's the most full of the modular pieces so far. The light build is taking 15 minutes or so. I'll have a bunch more parts of the level to show off in about 3-5 weeks. PLEASE…
The downside is you have to think about how you build your texture atlas, and how to use it in concordance with your mesh. But the upside is that you can use the same brick texture on every building in the scene, instead of having 10 different ones for every building, which means that you can have a higher resolution…