Wow, that is very helpful! Thanks for the insight, and great new shot! If you ever feel inclined, I'd love to see your landscape material set up or hear more about the techniques you use to touch up masks in PS. Landscapes like these are such a personal favorite, glad to see them here!
This is a WIP project and I will really appreciate to have criticized about it. The head is a placeholder and the cloth is relatively flat because we will use cloth simulation in Unreal 4. A lot of the tertiary detail will be made in the texture (thanks to Substance Painter). Thank you in advance for your comments. PS : I…
Update: - Played with the lighting a bunch. Added candle lights and the light from the wall oil lamps. -Also, added some fake lighting because the overall scene was very dark. -Baked everything and played with the PostProcessVolume to get more interesting results What do you think? (PS: off to materials for now)
Hello Images load "almost" well for me, But always try to consider low speed connections. Try opening the images in PS and use "Save for web" and save as .jpg instead of .png. This reduces the file size a ton. I know PNG is higher quality than JPEG, but none notice. Good luck.
This competition is all about playing to your strengths to produce the prettiest possible final image, and HAVING FUN. Great work so far guys! Keep it up! PS: Slipgate, your texturing tutorials on Vimeo went a long way towards helping me get a job a couple months back. Thanks for that ^_^
thanks guys! i already saw your thread, the concept is quite awesome :) for the shield: i created the lowpoly in maya with the nails as floating geometry for baking, sculpted it in zbrush but used xnormal for baking. then just painting over AO + cavity in PS. next thing to create is either a first viking building or the…
Still say that to vote, they have to put money down. If the game doesn't get enough votes in 60 days, their money is refunded. PS. This game can easily be taken off steam. Its using a copyrighted soundtrack with 99% probability without the artists permission. http://proleter.bandcamp.com/track/faidherbe-square-instrumental
Looks great! I really like the structure and details you added on the back! The joints are very convincing too. One thing I feel a little bit off is the legs look bulky and break the feeling of dexterity. PS: Actually I am doing another robot from the same concept artist:)
Yes, they're all fine for ZB/PS Here's a used Intuos 4 meduim(wireless in good condition) for $179 plus free shipping. Decent bargain. http://www.ebay.com/itm/Wacom-PTK-540WL-Intuos4-BT-USB-Bluetooth-Wireless-Medium-Tablet-Intuos-4-PC-Mac-/142246222713
for me it works fine with your image! which version are you using? in the past i found it sometimes works better when you use greyscale images. maybe try that. i also remember there was a post in the support about problems with non-english ps versions. should be solved but maybe it´s related to this!?