These are pretty good pieces, but I see a few things that could be improved on: The lighthouse and the Vita seem to have some issues with smoothing groups (hard edges in odd places). There should really only be hard edges on your model, where they appear in your reference, or along UV seams (if you're doing high-res to…
Thanks again everyone for the kind words, really appreciate it :) Sorry for the bit of a delay, work got in the way but I got around to getting 3 wireframe screen shots of some of the collapsing Sandlantis stuff I did as requested. I will take a look back through some of my level files and see if there are any that would…
What has it got to do with who invented subdivision and when? And FYI Pixar has plenty of custom 3D software that we have no idea about. What the developers of widely available apps did at some time is irrelevant. Anyway, this whole issue is completely tangential to the original topic of comparing Blizzard and Pixar... Why…
Sounds a lot like the concept behind TF2's Soldier class. So what makes this design so much more solid than this one you've whipped up? Well, I'm almost certain that it's in part to the Soldier having a fleshed out concept before anyone did any modelling for him, as well as having a solid art direction to follow...…
I think you posted your submission twice. So you wanted a brutal critique, well here goes. "Don't be so hard on yourself!" In fact I think your submission is pretty good. Let me elaborate. Presentation/Background/lighting I wouldn't say your presentation is bad. It tells me everything I need to know. If you're hoping to…
Thanks for the love guys and understanding, there's some amazing resources from all of you so thank you! When the students get to see these products whether its a Drop ship, Batman Car, Aircraft Carrier and so they realize its a team effort and it becomes quite apparent that for many in this industry you have to learn to…
I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…
Thanks for the feedback. You're right Hudston; I don't want people to go easy on me, I want to get better. @Spudnik I was thinking the same thing about the bull. Thankfully, I planned for it in my original model, so it won't be too hard to reinclude. I'll probably remodel it starting from a cube this time instead of a…
Hey nice to see another new grad here. Anyways, I don't think 10,000 tri's is "reasonable" for a character as you have her right now. Unless you are intending it for the next, top of the line gaming company, or possibly a cinematic character model all together. As it stands, you still don't have clothes on her and at this…
https://www.unrealengine.com/en-US/blog/a-sneak-peek-at-metahuman-creator-high-fidelity-digital-humans-made-easy Hmmm... I stick to styliced Humans then.