Hi, I have a Very high poly model that I need to make into a normal map! To do this I need someone to make a quality (about 2000, to 3000 poly)in game model that will be used as the low poly model. IThe High poly model is in max format and I would like the low poly to be in this format as well. I will be exporting as a…
CLIENT: TOM PROJECT: 3D MODELING CATEGORY: CHARACTER MODELING 3D Character Modeling, Animation Rig done from GameYan – 3D Animation Studio. 3D Character Modeling Service covers a huge style of characters to the stylized cartoonist. Whether its 3D modeling cartoon character or 3D anime character creator, all our…
low poly game character 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models has a fully textured, detailed design that allows for close-up renders, and was originally modeled in MAYA. 3d low poly Game character developers Model Rigged in Maya, ZBrush and…
I have always struggled to model weapons especially guns either they just don't look good or I feel that they mine aren't modelled correctly. And now some really important questions I wish someone could answer. 1. Is it important to model a gun with every part intact except for moving parts? for example must the butt stock…
Good afternoon, I just started working with Marmoset and I'm already having problems. It throws an error when loading the model, so the model is not baked. Help me pleas. The error itself: CPR Error (cpr::`anonymous-namespace'::catchSamplerBindingException line 635): drawing with an unbound sampler ("tDepth") at index 0…
Why don´t you model and unwrap your lowpoly model, optimize this model for subdivision, model your high poly model with keeping the UVs and import this model into Zbrush and finally use Zmapper?
Hi for some reason when i do baking in marmosoft i get this issue on my model, i see on the cage that the piece for it is missing. the weird thing is on substance painter i don't get the issue. what is causing this. I already checked the face orientation multiple times. Been at this for a day trying to figure out these…