In the industry for something like this, a character will only have modeled what will show. (ex. For the clothed models, you would have the neck up, and then the arms modeled, but the body would not actually exist as part of the model, you would just work some anatomy into the clothing. You should check out Capcom's Dead…
@C0ldfir3: open the default model that Valve provides, put your own weapon model right on top of Valve's default weapon model, then bind it to the LWeapon_1 bone and only that bone. If you don't know which bone to bind your model to, you can always check the default model that Valve provides, see which area is bound to…
Looking to start up a little experimental project and need a character model to work around. Didn't really know where to look to find artists for this task and I was pointed here. Below is an image I found that displays the desired style and proportions of what I am looking for. The model does not need to be rigged or…
Hello. Made a model last night. What do you think needs to be added or removed or what is missing. In general, I expect constructive criticism. Thank you in advance)