There are tons of high quality free models out there. Why not teach them to model HQ models first, then texture them and then rig/animate them in that order. Problem solved. :)
Last night I finished basement model is part of ... And tonight finally the door on the first floor to the right of the model , and some details of the model well ... The project is well underway ...
I don´t intend to make a replica of the real world model, but have a base to develop a good modeling exercise. I took the caliper model from this picture.
Hey Hekutor, Just wanted to tell you your model is beautiful and amazing. Also, wanted to ask you if you will upload your model to a model viewer, such as Sketchfab. :)
Looking foward to the outcome! This might be a silly question, but for your blockout phase, are you creating your models in UE4? Or modeling in a different program and bringing in the basic model into UE4?
This is the Big Daddy, The Battle Lord - In ZBrush. This design was heavily inspired by a model that Joe Jing made for Duke Nukem Forever. Game model - PBR Game model - Wires
Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…
I would avoid trying to copy/reproject the UVs from the old model into the new model. Instead I would create a new optimal UV for the new model, then use Bake To Texture to convert the texture from the old model into the new model.…
Good evening. I'm Demetrius, the project manager for the EbonSoft development team. My team and I are working on prototyping phase of our project currently, but will be moving into the full development soon. We're looking for someone(s) to create the models for the characters and enemies within the game. We want to provide…
* Lighting rework * New staircase models * Additional trim models * Created a tan plastic smart material * Updated models * Updated panel textures * Edited trim sheets texture and models * Added some placeholder crates and utility boxes I think I'm pretty close to finishing this project. I have to finish the doors and do a…