Yeah if your good with shaders go for it, otherwise full bright texture away! http://area.autodesk.com/blogs/duncan/crosshatch_shading http://forum.mentalimages.com/showthread.php?7091-Stylistic-CGFX-Shader
Here is my entry to the contest made by Bioware and Cghub, my first challenge!!! Finally i didnt have so much time :( but at least i finished on time and learn so much during the challange, nice day! NEESHA THE QUNARI PIRATE
A user with the name Koter on CGChat did something similar not trying to discourage you. Just some inspiration, there's a lot of things I would have done differently, so here's your chance.
While I'm not anywhere near as qualified as others here to comment, I can second a few things that have been said. Firstly, familiarize yourself with a game engine. Unreal3 Engine or CryEngine would be my recommendations. A more specific recommendation would be to pick up a copy of UT3 (ideally the collectors edition with…
thank you for the feedback tonight i will open up my projects and try to fix some of what cglewis said. as well as look for more tutorials and readings on lighting, color theory and materials. before i made this post i was lost in where to go and you guys gave me a better direction thank you And like i said above ill find…
I think any re ordering script would probably trash any custom normal settings you had on the mesh. As for detaching attaching it may be worth looking around for a normals->mapchannel and mapchannel->normals script. You store the normals in an arbitary map channel before you edit safe in the knowledge they are less likely…
Hey Deadly NIghtshade, Definitely first script in the UV space, i find the difference is night and day with the 3d space (querying a pivot point or even the fact that ordered selection doesn't work with uv points) I was looking for the local scaling functionality a couple of days ago and saw your script but every time i…
There is always cgtuts http://cg.tutsplus.com/ that contains a huge collection of tutorials. Maybe the new polycount wiki can adopt a similar approach / design. But this is definitely not a one man job! EricChadwick you are doing a great job man.....if you need help when the new wiki starts, I will be happy to help