ok, here we go. Here is a rough and quick example of what i meant in my previous post. Please note that some stuff (especially textures) r only basic and simplified examples which show my point, and they were not fully elaborated for final quality look :P First of all, when u deal with low-poly vegetation u need to look at…
Its good to see you posting here dude! I will try to help you out the best I can, just make sure to post back with updates and questions. I am going to list my critiques in the order of which they happen in the pipeline, that way you can easily look back through your process and see how to fix them. 1) The highpoly base…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…
@EarthQuake Thank you for putting an example together! I have some follow-up questions at the end of this reply, but they are nothing major. @pior Yeah a few features in Toolbag might just leave me wanting to always bake in it. ---- I don't want to turn this into a Toolbag vs Painter baking thread but since I am doing this…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a versatile Lead 3D Environment Artist to Join the Palia team! Expectations and Responsibilities: Lead the…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re working on a medieval
fantasy RPG project. The pre-production phase is
nearly complete, so we’re gearing up and hiring…
Hi peeps! My name is Luis and I've been part of this community for over a decade! I previously worked on 'The Witness' as an artist and for the last 5 years been developing my own project called Twelve Minutes. We are close to wrapping up the project but need additional help on creating characters and environment art.…
Company Description Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 230 employees and works with the studios of Annecy, Montpellier and Paris.In one of the most…