So I decided to run with this idea of a set which would look ominous and mocking at the same time. Not sure which faction I'll choose for now but it won't be a knight class. It will look more like a noble set though. Refs and WIP pics will follow soon (I hope).
Cheers for the advice so far, to answer Eric’s question, I’m using 3ds Max for modelling. I’m mostly thinking of this as a Portfolio asset, but I’m interested in how I’d apply this in a game engine too as I want to learn the most efficient workflow for this. as of right now I used the two materials to get it working…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
Reset xform, collapse, open uvw modifier, make sure all UVs are uniformally sized before hitting "SET", which is a rightclick after having your UVs selected in red. Make sure your input texture resolution is set along with your px/cm ratio for td before hitting right click set. (textools afaik scales uvs correctly only…
from http://www.erhardrom.com/portfolio-1/ from http://www.markhalpin.com/#gallery from http://www.rockwellgroup.com/projects from http://www.davidplarose.com/portfolio from http://michaelcarnahandesign.com/ from http://seanfanningdesigns.com/section/45879.html from http://brunopoet.co.uk/theatre These were found by a…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hi everyone!! This week I’ve been working on texturing the backpack. I’ve gone through the different stages: primary materials, secondary materials, details, and finally, wear and tear. I also did a quick test to see how it would look in an environment.There’s still work to be done, though. I hope you like it!!
Mythic Sun is currently in the early stages of developing a prototype for a concept untitled game through Unity. We are seeking talented concept artists to complete the required 2 out of 5 Champion sets we have planned for the prototype release. We have a live GDD that is currently still being built:…
Like this? Look for syntax here in the "Example" columns. I didn't see Bit Depth, so I just guessed it could be bitDepth:8 https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference