Hello Polycount community. I am facing a frustrating problem that I don't know how to solve. I am trying to copy my UV from a mesh to another, but visual artifacts shows up when I do so. The 2 meshes are exactly the same, same number of vertices, faces and edges, vertices have the same numbers from a mesh to another. And…
So one thing that really stood out to me that hasn't been commented on are the UVs. They are totally fine if you need a quick auto solution, but will be an absolute pain to work on if you have to do any serious texture work. Ideally, it's best to orient UV shells so they are horizontal or vertical, and straighten some of…