I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Hi there, my name is Robert Fink. I think I have a pretty unique story that I would like to shout out from the top of mountain, this mountain being the internet. This is the story of how I proposed to my woman friend of three years this last August 9th, 2013. With the help of my awesome friends Ryan (Programmer) and Jack…
Okay this is kinda obscure but... There was a game being developed in Seattle sometime around 1998. It was a an unreal tech game even though the tech wasn't out yet. This game was canceled. I can't remeber the name of it though. Does anyone know? -R
Hello everyone! We are final-year students at the University of Hertfordshire, specializing in 3D Games Art and Design. We’re excited to introduce our ambitious project, designed to leave a mark on the gaming world. Project Overview: * Title: Cosmic Descent * Medium: Playable game * Concept: Sci-fi, top down shooting game…
Hello everyone! I have a friend in a game art program, and while they've seemed to improve in a lot of places, one place that seemed to be frustrating them and they had serious problems with turned out to be 3D Art. I'm pretty experienced with 3D art-- not exactly a professional but I understand a great deal about the…
[ QUOTE ] he is making two games right now, this one and one story driven.. "The second, and more ambitious project in development, is a contemporary action adventure game that focuses on an ever-changing relationship between you and a mysterious female character that holds the key to the future. The game is in development…
Hi, My name is Gladys, I will turn 27 this month and I'm an entrepreneur with a focus in Marketing and International Business. I am looking for partners to create an Otome Indie Game. This would be my first project but I already have a long term strategy so it shouldn't be the last. I am here to gather a team of people…
PoBros is a leading provider of original interactive entertainment for cell phones and PCs. The company was founded in 2003 by game aficionados who have decades of combined industry experience, and have been involved in developing games from concept to market including many major AAA titles. Their passion and expertise…
Hello to all big and small polycounters!) I'm sorry for my english. I'm learning English as well as 3d modeling. I don't know a lot of people who works in game dev industry, so I've decided to ask here. I make a ChamferZone tutorial and try to do my best of it. The finish render wich was made by instructor (Tim Bergholz)…
Hope no one minds me posting this here, but I just wanted to share Itemania, an iPhone/iTouch game a few friends and I have been working on, with everyone. The game actually just went live on the appStore today. Itemania is a Hidden Object game targeted at Casual gamers. It's pretty straightforward, but we've also created…