Hi, thanks for taking the time. We have an ongoing project that recently went through some changes. Our game engine was overhauled and areas for development split into mini-teams. We are seeking one or two individuals knowledgeable with C# and unity to join our MODs team to help implement various game mechanics. The…
If you love characters I think you should stick with it. People who don't have a passion for what they are applying for or are just doing it to get their foot in the door are normally pretty transparent and get passed over for other candidates that have a burning desire to do that thing. I don't mean to discourage you from…
Be a generalist with a special strength ;) The more you know the better. At least you don't end up being one of those stupid modelers who can't even spell skinning and who start to cry when they have to do even the smallest thing that's not within their core competency. So annoying to go all the way back thru the…
tried to google for some tutorials but couldnt find any if anyone could help me answer few of my questions.. : how to change background color how to set a background image how to enable reflections and adjust reflection strength how to disable fresnel or how to adjust specularity strenght/amount i either get very little or…
short version: it's not worth 80K. Pay yourself for a year and focus on sculpting and modeling. You drawing skills are too weak to be a concept artist. You will not need to know any other programs than Photoshop, Zbrush, Max/Maya and the company engine (oversimplifying a little i know) certificates are useless. At least…
nope -realtime lighting is much faster and less time consuming for the art team as one time/weather cycle needs to be set up for all outside envs (maybe more if you have very different locals, but still just variations) all map/level/env artists need to worry about are small local lights. -baked lighting often requires…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
More progress on textures, I plan to get them to a refined state by the end of this week. Any feedback is welcome and much appreciated. Also I cannot decide if I should use a white background or a darker background. So any advice on that would be helpful. (the light background variant is on the next message because for…
Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…