Hey Dmell, First of all.. Kudos on the consistent posting without replies lol... secondly, the models looking good but my input on the most recent render is that the damage on the model is a little too plain. It's just too evenly distributed... and also some areas on the model where it has damage doesn't seem convincing…
Hey guys! I am reviving this thread for a question, I hope this is okay. Here is my situation: We have a vehicle that is fully textured and normal mapped.I have created some projectile impacts in zbrush and exported normal and height maps. We are going to map those damage decals in realtime onto the vehicle in a game…
Thanks for the input guys! I plan on sticking with the gryphon for the focal point. But I'll try to work on him a bit. As for getting something organic in here, that is exactly what I was thinking. Some of the walls seem a little lonely in there. Not sure if I can get an entire tree in there realistically... but I'll see…
A for effort and technical skill. C- for building cohesive pieces. Crits: - There is a huge amount of damage applied to the textures, but hardly any damage to the underlaying geometry. It looks like a bomb went off, followed by a fire, and then a good trashing, but everything is more or less intact. Doors are still on…
[ QUOTE ] Do you really want sensitive cables that exposed on a machine that's going to see heavy combat? [/ QUOTE ] Could be a medium-light unit that sacrifices some armour for speed/agility. Or the unit might work as a team where it works to flank a few large enemies and since a group of them cannot be targeted at the…
Trying to make a castle ruins modular set and figuring out the best way to do this. I need to have nice cracks and things throughout some of the more damaged pieces. Not sure the best way to approach this. only one methods I can think of, but it has some downfalls. sculpt some main pieces with some light damage. make…
Hey everyone, Wanted to ask if any of you have a good idea how to create this broken wall effect where you have the base-stone wall but then it is broken off. You often see this in old castle structures and ruins: (right image is a quixel scan but gives the idea across) My idea is to obviously sculpt the damaged detail -…
Who would even make that list, and whats the criterias? Nobody is above improvement so banning people dosnt make much sence in my mind. Your best bet is probably to start over or to deepen the detail by hand, sometimes it takes more time trying to find a clever way to do something that just starting over. Also, depending…
You've done the thing a lot of artist just getting started using the Substance series do. Filters galore, without much thought into the actual damage or design, Its very very obvious which filters you used and on what. The edge damage is so consistent around way too many...all of the edges. The dirt feels more like an…
'Bearlove good, Cancer Bad!!!!' guys a friggin genius haha, I hope it all works out for him. The stories pretty amazing and to think he could possibly shut them down with all the support behind him, looks like a mutiny is going on at FJ aswell. One of the funniest things is funnyjunk now has his kodiac bear artwork and…