why do engines needs triangles? I shall C&P from something I wrote: Computers and games consoles draw tris by plotting 3 vertices in turn. Once you have those 3 vertices plotted in 3d space, you simply connect the dots and you have a polygon. . . . . : = polygon Once you have 1 polygon drawn, you need to draw the next one.…
Here is how I've come to understand it. It resets the transform matrix (position, rotation and scale) for that object it also realigns your pivot to the world. Basically 3dsmax is busy remembering what your object started as, and what you've done to it since. When you reset, it dumps that data and treats it as whatever…