Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
Awesome, I already like the revisited lighting. Since you want the PBR look, have you seen almighty_gir's PBL shaders for UDK? http://www.polycount.com/forum/showthread.php?t=124934
I took up some challenge, to make a model with PBR textures per weekend. Later I will add some renders, including highpoly clays and update my portfolio. [sketchfab]457b8ad17f264f7fad1ea1ee08716a55[/sketchfab] Thanks for watching! :D
I made the move to Laguna Niguel in South Orange County in 2004 to work for an arch viz company. I stayed at the same apartment the whole time and the rent started at $1025 per month and by the time I left 5 years later the rent was $1375 per month. I wasn't ready for getting my rent steadily increased, I was used to…
I have a Tool composed of multiple subtools and want to render a BPR with a few different angles. I can draw out the Tool and make the shots I want but once I hit the BPR render it only renders out the last drawn tool....any thoughts?
Amazing work guys on Quixel suite. Never before used dDo so I'm testing free version. From what I know it doesn't create pbr texture, does it ? It supports only PBL?
Hey, Where I'can create bpr maps in 4r3? I would like to export my zproject subdivided in many different layers in photoshop. I remember that in the 4.0 version whe're able to split (with the create maps function in the bpr panel) the entire object from the background. Thanks a lot John
However, if your aim is to move materials between renderers, both realtime and offline, then you'll want to avoid fancy blending graphs, and stick with standard metallic-roughness pbr, and use a single material per surface type.
How do you determine how much money you wish to be paid if there is a potential employer that says something along the lines of: "payment is per asset and we need 50 of them"? I know how to calculate my monthly/hourly pay, but this is different, since I can't say how much time will it take me per asset, some of them may…
We use Substance for archviz work, thousands of shots per month. The key is to train your team to work within PBR limits from the start, rather than relying on someone's funky filter to downsample. Fix it upstream.