Thanks SsSandu_c! And thanks everybody else for helping out! Here's the finals on my short sword: 1502 Tris and 512 Maps. There's also a glow, but it's boring :poly124:
Thanks. It's actually just 5 badly optimized 512's and I'm planning to use a 2048 for the whole character, so resolution will be even better in the final texture ;)
Here is my first time doing a rock. 1024 base textures and 512 detail albedo and normals. And the sculpt (kept pretty clean to accommodate detail normals)
Texture is only 512, i was lazy and only rendered the normals/ambocc at that res.... Yes its a she, or a very pretty dude, depending if thats your thing or not.
Good day! Is there any options how to make texture in dDo tile? Maybe even horizontally only? Also texel density works only on 256, 512, 1024 ect. resolution?
Armenian District For my 2nd challenge, I have decided to work on Max Bedulenko's concept. Below is the first layer of my blocking and my texel density will be 512 px / m.
ooops res is like 512. Is that too low? I am not really feeling this one right now, characters should sparkle, and glow, and this one doesn't have it, this is rather troublesome indeed.