soul, you have so many edge loops, yet at the angle you have a pointy cheek. The edge under it needs to come out some to smooth out that edge. You know this better than i do.... oh and 256 on 2400, pure evil......
I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer. I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is…
Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
1. Are you trying a test at the lowest possible settings? 256 res at preview sampling? Any more info on how many pieces and settings, etc, would help. 2. No, you'll need to Mesh>Smooth or Modify>Convert>ConvertSmoothPreviewtoPolygons to be able to bake (nearly 100% certain on this).
what's the lightmap resolution on those trees? i always struggle getting the lightmaps to a suitably low res when making trees with enough polys to appear believable. Ends up being mega high like 256 or 512 and then my lightmass build goes through the roof.
I hope this helps :D stretching might occur but you should be able to move around verts so it won't look odd. Also i would say your tile should be 2:1 (ex:512X256) if not 4:1 (ex:1024 X 256)
Hi, I'm trying to paint polypaint (RGB) on my mesh (dynamesh) res 256. using texture template). I can't get the painting to work when I paint using my temnplate. I have colorize turned on. http://imageshack.us/a/img844/4048/n59d.jpg
moose thx for pic. "mmmmmmm" - means "good"? )))))ha-ha Down part of sword (u made a paint over there), there is a geometry. May be not so evidence coz of bad aspect. Some gif. down here.. [deleted] And shield. 220 tris, 512 texture.. or 256..dunno))
all wacom technology tablet PCs only have 256 levels of pressure, no tilt. Also the pen accuracy is off by a number of pixels, even more so if you are look at it from an angle, which is all the time cause you can't see through your hand.
That is odd, I have not made any changes to Smart Rotate. Does it happen on all meshes, all Maya scenes? I can't reproduce the error. At first I thought maybe you didn't have any texture assigned, but it acts as if you have a square 256 in that case with Detect Resolution on. I would also like to know if more people get…