Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
I'm currently struggling and in need of help. What would be good method to retopologize hard surface models for games? For example: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753/5283424685162772754?banner=pwa How to taclke such model? Especially join areas such knees, elbows and shoulders.…
Hi there. I hope this isn't a fuax pas posting here. If it is I'm incredibly sorry. I just wanted to say that I posted in the unpaid work section here, however I am willing to pay royalties on release. http://www.polycount.com/forum/showthread.php?p=2193361#post2193361 If you're interested in this I would love to talk more…
Looks good shouldn't have any worries, all the shapes/silhouette are quite nicely readable so imo this HP should bake down without many issues...if any.
Oh god here I go again: I started this model months ago and I believe I showed it here before, not sure. Anyway, Im starting it back up with a soft tone to it. Since I mapped it awhile ago, the maps aren't very great, but they work, and I don't feel like remapping this guy . But I am going to edit the UVWs because there…