For c++ you get access to our source on GIT of the engine and editor. I believe only the libraries of some things are no there as source code (like say beast source code or 3rd party libs we can't distribute). For awesome scenes, yea, we definitely need more of those. We have some game companies using the engine already so…
Count calories. If you have a smartphone there are a few apps that help with this, most of them come with a bar code scanner and remember recent entries. Depending on your disposition it might be easier to just limit your intake to 1000-1500 calories and watch the pounds melt off. It goes faster if you do some light…
Thanks everybody, I'm starting to get my head around it much better. Much appreciated for all the feedback! Since the wiki is abit poor, if anyone wants to add this post (please, pretty please do so I can reference it quickly) that would heaven for me. Also, I threw up a couple of links I found which can add more value.…
Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
I'm currently working on version 1.28 which will mean a price increase but also a great number of new features including extra strand types, wave frequency control, fade in/out control for the alpha, hex code for colors and hopefully the Load/Save Projects feature. Later versions will include the ability to add/remove and…
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Hey Guys, I am currently trying to get a few contextual hotkey scripts running after some inspiration from this forum (see perna 3ds max Hotkey topics). The System behind Maya and Mel in general is really difficult for me to wrap my head around though. Currently I have a hotkey script that will enable the normal point snap…
so i got so far on this , but as with xgen I want to make a distinct parting , but the clump modifier tries to push together the hair guides either side of the parting. I guess there whould be a way to use a texture map to do some kind of region control map. Any ideas? I did try a black and white texture map for the…
Yea the listener is good at giving you hints and clues at the commands but often the maxscript help file has better code to use with a lot more parameters to tweak. For example you might do something and listener says: actionMan.executeAction 0 "40015" which is actually max undo which is much easier to work with. You can…