SAMI GRAPHIC is a rapidly growing Outsourcing and Games Development company since early 2010. It specializes in the production of Illustrations, Icons, Concept Art, 3D Modelling and 3D Animation. It also offers Programming Services as well as Co-Development. If you working on something like Clash Of Clans and you need…
As a level designer, you will be responsible for: ...working with the director to plan level layouts and the gameplay pacing of each level ...creating and assembling a realistic and natural 3d world that is visually entertaining ...scripting and timing of level events, ultimately creating fluid and dynamic gameplay…
Hey guys, I decided to make this thread after doing a week long research on normal maps and how to render them out properly without running into all kinds of artifacts and errors. Being unable to find a solution to this seemingly simple issue I'm having, I thought it'd be best to post here as a last resort. To the point:…
UI Artist-RuneScape Jagex Games Studio is looking for a talented UI Artist to join our growing RuneScape art team. We're searching for a passionate creative individual who is comfortable working alongside multiple art disciplines, designing and creating a wide range of well-polished UI elements for a live game with a very…
Hey Guys - iam on a little arrange script: basically i want two things: 1. select a group called "camera - or static name" 2. select first subgroup 3. put these two selections in one renderlayer with the naming l1 4. redo everything until evey subgroup is in its own renderlayer so l1 l2 l3 and so on sturcture is: "camera -…
Dark Storm The Dark storm team is currently looking for quality talent in Character Modeling. You must know how to fully unwrap and texture them as well Required Skills (Any or all) 3ds max, maya, Zbrush, Blender Website: http://adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming Payment: Payment…
Been toying with a few projects but I started a new one just for fun/practice. Im re-creating the snowy village area from Zelda Majora's mask. So my questions first and foremost. 1. What is a good engine I could use to render/test/play around on it with? 2. Since Im doing this to learn, Whats the best workflow for building…
I'm probably doing a lot of things wrong, but this is my first time baking normals. I also tried to bake them to a simple plane, that worked just fine. Also this is just a test, there is pinching at some of the corners> I don't really care about those right now since I've spent a few days screwing around trying to fix…
Hey Guys, We are a group of students from the university of applied sciences Darmstadt - Germany. We are from the third and fifth semester “Animation and Game”. We’re currently working on a 3D animated short that will use motion capture, named “My Precious”. Our team consists of 9 people and we’ll be working on the movie…
Hi guys. I have a head that is mapped to UV0. I've created an overlay texture mapped to UV1 that is going to be a hair cap that blends with the head's skin material. I created a quick height->normal map from the hair cap diffuse in xnormal and applied it, but when I use this in Unity the normals are wrong and there are big…