Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
UE4 Developer/Programmer Visual Purple is seeking a UE4 Developer/Programmer for full-time on-site
work at our San Luis Obispo, California office for on an unannounced VR FPS.
This is a staff position, and will also entail helping with the company’s
various other game projects. The ideal candidate would have experience…
*This is an old post that i wrote months ago at sff (smallformfactor.net) as i´m a huge fan of "mini pc". ONLY TESTED THE NEW VOLTAGE EDITOR FROM MSI AFTERBURNER ON PASCAL GPU ( Nvidia Gtx 10xx series). I´m not sure if it works this new addition on old/amd ones. I think i´ll be benefitial for those who have toasty…
I know this has been asked many times before and despite searching this site and others i am still looking for a suitable answer to getting my workflow from Zbrush 2/2.5 to Max 9 to work in order to create normal maps for my game characters. Here is my workflow- 1.Build Basemesh in Max9 using Mostly Quads. 2.Export to…
Senior 3D Graphics Engineer You relish the challenge of designing, implementing and supporting cutting edge graphics code for a major MMO title. What you get to do every day * Design, implement and support cutting edge graphics code for a major MMP title * Develop high performance shaders to implement advanced in-game…
Near the end of this video I do some slow panning around some trees to get a better sense of whats going on: i think the main thing is that there just isn't any hard lighting at all which gives away the cards. Very soft lighting, whichever cards are facing you always seem to be a little bright sort of? The billboards are…
So good start on isolating the post process to the interior of the house, it will give you some greater control over the interior and allow you to isolate lighting scenarios. Totally dynamic lighting is fine and sometimes necessary for large scale areas that cannot be baked obviously so no real issues there. What sort of…
Yeah what you are doing seems like the best way. Make the simple geometry in maya and subdivide. But if you just use support edges rather than creasing, then you can export it to any program and the smoothing is going to work as expected. I do think creasing should hold from some programs to others, but you have to look…
Focus on just one thing at a time. If it's environment/props, and you know the type of art style you like to do, see if you can't find some studios currently doing something similar. Probably the easiest way would be to find that style on artstation and then creep on those artist putting it up. I dunno if this is…