Just reformatting and installing the PC, will get wires up ASAP. For your info, this version of the model with full 3D tracks is around 90k tris from memory. I did also do a box profile spline tank track with the idea of using a moving texture which made the model come in at closer too 30k tris, just didnt look as good. A…
That's a hard goal. Doable of course, but hard. I started using Modo 302 and it took me months of casual learning with the aid of Dan Ablan's book and dvd plus some Luxology (at the time) training videos. It's only when I got a long term work contract where I forced myself to use Modo 401 did I "get it". Zbrush took me…
Finished model. May re-visit at some other point in time, to add more such as attachments. 10k triangles with Diffuse, Normal, Specular and Gloss maps at 4096 x 4096.
I have also fell victim to the not being able to work much at home after work. I think mainly this is due to having worked a 40hour internship + 20hrs of college classes with working on my folio durring college really burned a lot out of me and any kind of social life for the last 9 months of college. All paided off nicley…
yeah dont waste your money on a quadro, you'll either spend way to much, or spend the same as a gamer card but get much worse performance with realtime shaders/game engines/etc as that isnt what quadros are for. If you want 16x anti-aliasing on your wireframes in your CAD program, get a quadro. If you're doing mostly…
It seems this, like UT3 does not play well with 64 bit machines. I loaded it on my machine here at work (3.2 Ghz Xeon, 4 Gigs RAM, and a Quadro FX 3450/4000 SDI) and it was unplayably slow, even on medium to low settings. As soon as an enemy appeared on screen it would turn into a 2 or 3fps slideshow. My coworker with a…
that's some nice tight detail. looks good, its a nice piece to test your displacement workflow on. actually with hires textures they don't do it like that, one big map. and you can have upwards of 400k of texture space on a film creature. that would be one big ass map what you want to do is take a shot at using multiple uv…
These are the final props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation…
>it's a shame when you see a topic of mine, which was a Zbrush plugin, has never reached the monthly recap or the news feed, and if the admin at polycount encourage humiliation/harassment or such behaviors, the ending begins for this community. You directly relate a topic of yours not making the front page or recap and…
considering that for just a 12 inch you could blow your 1k, i htink your better off spending part of it on a intuos, which should olny hit you between 400 to 600