Yes but the thing is I don´t like to code and to do a game I need someone to code and I try to find in the network and can´t find anything that does a course that only does a game it a part only of 3D only do the code
Coding. Gonna study media computer sience which is basically coding, CG, CAD, design, etc rolled into one with coding beig the focus. JK: Whoa, biotechnology? The field with the most strict NC available (1.2?) ? Been really good in school, eh?
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
It's because the code is affecting the player, on all the game. You can maybe add a filter in the code to check the name of the map, if you are not on the map you want you call the code, but if you are one the right map you do nothing. I can't help you more because I don't know (yet) how to get the name of the current map…
Haha, totally ! Everyday I discover a new bug with it. :poly117: I pushed the code to the point where I can start some levels, but I still have a lot of to do in the code. So when I finish a particular task, I go back to the code. Same idea with the code, when something is finished I do a bit or art. It keeps me motivated…
Amazing! I was missing that that view_layer.objects.active = ob line, thank you m00k! Also, about setting code in here in the forums, it can be confusing sometimes how to do so without the page destroying your indentations haha. What I do is go to a new line, type crap like ojifdg, highlight that and make it into the code…
the embed code is also available under the marmoset viewer. just click on 'Embed Code' which should be written in blue. the file location is inside of the iframe. if you use the embed code directly instead of what I showed, the box will not be resizeable when applying it to the website.
oh thanks again! from what I understand they mainly use C to code and simply compile the code with an arm compiler. Not really a coding geek (only have some Veeeeeeery basic c++ knowledge) just hope they'll have an extensive documentation for the Sdk.
I need to trigger a bit of code to run when the user saves the file, I tried scriptJob -e "SceneSaved" "runScriptJobProc"; The problem with that is the script job executes the code after the save is complete, I need to pause the save, run my code and then let the save continue. Does anyone know if there's a command for…
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