They wouldn't have any business touching Polycount, GameArtisan or any other CGI/Digital related hub for many reasons. I would say places like DeviantArt could be the next hit one day, in the digital art world considering how bothersome their security is and highly unstable. You have to remember that Sony, Microsoft,…
Ah its funny, i've been working on the GP building from Armadillo and thinking of posting my RDR work for crits also. Just came across this and surprised you've got no comments. Have you gotten any further since you posted this? Good to see you've got quite far but still looks very WIP. I've got several ideas which I think…
I just updated my Physically Based cgfx shader for Maya earlier today. Added a version which has multiplier sliders for several textures per request. It features many similar things to the black ops slides you mention CrazyButcher. It has an energy conserving specularity which you control with a roughness texture along…
I added these tools to the wiki, http://wiki.polycount.net/PhotoshopTools#Actions.2C_Filters.2C_Scripts and in the process I rediscovered Texture Frank. Used by the CGTextures guys. I contacted the author and fixed the download link. Worth a look if you're working with tiled textures.…
I'd forget software rendering if I were you. Just go realtime, I think it's easier and fatser if you use the right tools. For that gun specifically, this might help you: http://cg.tutsplus.com/tutorials/3d-art/create-beautiful-realtime-renders-using-the-xoliul-viewport-shader-in-3ds-max/ Keep in mind it depends on the…
if you load the fbx file saved in mudbox max will assign 6 materials with those textures... if you need a clean solution do it with uv shifting... http://www.neilblevins.com/cg_education/multiple_uv_tiles/multiple_uvs_tiles.htm
bbob: Unfortunately there's not a lot I can do about visible polygons in that area aside from giving it a ton of excess detail. POFFINGTON: I'd actually been looking at some of those as reference before you even posted them, but it's nice to have all of them in one place. I'd just seen a few on CGHub. I'm almost certainly…
Okay so I've been working on this for a while now, with christmas break, new-years, typical life stuff has come in the way of me completing this project quickly. I've got new shiny updates though! I decided to say: F*ck it, I'm going wherever I want with this. So here you go, 14 meter tall houses and what not. 14 meter…
Thread over on CGTalk describes a few methods how to fix it: http://forums.cgsociety.org/showthread.php?t=237409 First one is to edit 3dsmax.ini and change the position values of the [MaterialEditor] section to 0, 0 so that it starts in the top left. Then there's the other method of hitting hotkeys to toggle the "window…