First off, metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in…
The way you're handling the texture is pretty intriguing. The one thing I'd caution you about is the overall scale/sizes of the small props and objects littering the scene in relation to one another. IE the plates in the sink seem tiny, the spoon super tiny, the book on the oven huge etc. Now I understand that those may be…
Hi Jengy. First of all: I hear ya! I have a traditional and clay background. I spent hundreds of hours in doing gesture drawing from the Nicolaides Natural way to draw book. To me gesture isn't only fundamental but it's the overall purpose of a piece. It's the skeleton, the pillar and what gives meaning and direction. Now,…
Thanks for the replies everyone, I think I'm starting to see the issues here. I've been studying anatomy for nearly a year now, although I understand that learning the human form is a lifelong task which requires continued practice, and a year is a comparatively short amount of time compared to most artists. I'll…
Yep, since everything is in udk, everything is happening in real time. Its working the scenetexture and with with 4 samples for the blur atm . If you are interested about the shader network, pm me. Im planning to make the 8 or 16 samples version. Maybe with option to choose the sample value in the instance. Anyway. I was…
Hi Everyone {I'm a big fan of Polycount & have been lurking for a while now} As a long time Max user, I recently gave Modo a solid try. It is a fantastic and intelligent 3D package. Unfortunately I've decided to go back to using Max, at least for the modeling side of things. Its kinda given me a new appreciation for Max…
Well, that's where observation, ingenuity and reverse engineering come in. Modding ain't always easy :) It's hard to answer specifics about workflow without knowing engine specifics for whatever this flight sim is, and how textures are used. I'm making assumptions based on that PS image with the slices here- I'd guess that…
This is copied from my post on CGTalk on this same topic. Thought I would share it with you guys here. Here's another great example of what is wrong with the game industry. From the most recent Game Informer cover story, the opening paragraphs of the Mortal Kombat: Shaolin Monks feature: "For three consecutive days, Ed…
I talked to a Autodesk tech about the issue 3-4 months ago and it won't be "fixed" because they don't see it as being broken. Basically its our fault that the load collections feature is enabled by default and we neglect to turn it off... awesome logic... Let me explain. Each time you load a scene that contains a biped…
Hello ;D Thanks for all the replies on this post so far - I'm glad people are still interested in the game and hopefully like how it is progressing. We've just put up a new development log at http://multivaders.com which we'll start to post progress updates at alongside this thread. Feel free to drop in, post a comment or…