Because the object was scaled non-uniformly. in the future when you scale an object it is wise to do it in "Sub-Object mode" like element instead of "Object mode". This is why its important to reset the scale, Hierarchy Tab > Reset Scale, or like Neox pointed out nuke it from orbit with the Reset Xform utility which does a…
First thing I notice is that your normal map isn't really doing much. If your going to make a normal map make sure to try to work on bringing out all the details of the face, don't just smooth out the base mesh and use it as a normal map. I use Zmapper myself and it turns out fine but I also use a modfied file for zmapper.…
it does work, but only if both blended textures use the same UVs. any HLSL shader would allow to blend this stuff, so standalone max will be sufficient. I will write a .fx file and paste it here edit: got a simple .fx going that allows you to paint vertexcolor masks, currently just 2 textures supported, but I could raise…
Good job! You're getting it, this is great to see! I'd make the rim along the very outside edge much thicker, like 2x the width of the inner ribs. Here it looks like 1/2 as thick. As for learning to bake normal maps, I would suggest following the tutorials that ship with Max, for example: C:\Program Files\Autodesk\3ds Max…
Nope just your file association. Reinstalling would probably fix it but that's a little extreme. You could right click a max file and choose "open with" then choose "choose default program". Browse to the 3dsmax.exe and make sure to check on "always use the selected program to open this kind of file". It will switch the…
Ok your creating a composite shader not a map, this isnt what you want. You need to stay with the standard shader, go to the diffuse map slot and create the composite map in there. this will give you a node in the diffuse slot that can do basic compositing much like a mix8layer in maya heres a tutorial on the map…
This is just a block out.I drew lines and converted them to editable poly.Im planing on extruding them after im satisfied with the blockout.I have a question....I have a group of objects but i drew somemore objects and they are not in the group.How can i add the new ones to the exsisting group.3dsmax11.
Hey, I am in desperate need of a character artist who can rig a character for me in 3dsMax. If you are interested or need more details please let me know Thank you Alex Curtis
Thanks for the replies everyone, I am really glad you like it so far :) . EricV - Good eye man, I did in fact have more plates in my model. After you caught it I went back in and fixed it, now there are 7 just like the movie. I also worked on the slopes of the spine, its not perfect but its pretty close. Thanks for pushing…