This is more to get people pointed in the right direction. Hopefully someone finds it useful. So one cool thing about game art creation is that there can be specialized things that pop up. Those of you in dealing with Military sims and racing sims have dealt with this at some point in your life. Most tutorials on taking…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
What we're seeking, what we're offering and a rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style 2D game for post release revenue share. The artist in question will need to be competent in a number of areas and styles as they will be responsible for all…
We are seeing talented artists to help design characters, environments and props for “Titan: Dawn,” a cyberpunk RPG. These are paid positions we are looking to fill. Contact Information: Please send all messages for application to jobs@viewpointgames.net What You'll Be Doing * Create concept art and 3D models for…
Welcome to the Polycount Community Chest Event for Dota 2 The main goal is to produce Dota2 hero sets, wards, couriers or huds - in a friendly and supportive atmosphere here at Polycount. We've suspended the monthly Dota2 contests as well to encourage less competition and more co-operation amongst the community. We want…
Snow: Thanks! I used polypainting in Zbrush and then an AO bake to get most of the detail in the textures. Since I sculpted so much detail, I wanted to get as much detail for the diffuse from that sculpt. Then in Photoshop I just painted/overlayed some higher frequency detail that is harder to achieve in Zbrush (or at…
Well..you will want AO and Normal maps on a surface that you are attempting to portray an illusion of depth on....The normal map tells whatever rendering instructions you have which direction to make each pixel of your material appear to be facing...for example the tangent space normals are all on the blue channel in order…
The following post will outline some of my finding from a quick study of other redesigned and updated characters To help with the design process a quick comparative look at other popular and graphically improved characters was required. Mario and Snake were chosen because they are both very popular/Easily recognisable and…
[ QUOTE ] I couldn't disagree with either of those sentences any more Vig. To your first point, I think you're doing the fx guy a disservice. [/ QUOTE ] First off I always value the posts from Daz, Ror, Scott and even sometimes Ben when he isn't hopped up on pixel sticks. I am convinced that specialization will be pretty…