Dont spend time on the presentation of the mesh when cleary the vehicle lacks the basic understanding of texturing and mesh optimization. First of all you have to take care of the geometry, right now its looking like something in between game-art and movie CG.Some peices have alot of detail like the wheels, some lack alot…
I beat it today - according to Steam it was 10 hours, which isn't that bad, though it definitely felt like less. The real OP one is Switch, since if you combine it with Bounce you basically don't have to worry about enemies fighting back 90% of the time. I used Get( Bounce(), Switch() ) to great effect. The real fun one is…
personally i'd go for the 660ti. the 400 and 500 series cards used the same chipsets and had issues: http://www.polycount.com/forum/showthread.php?t=79527&highlight=fermi&page=2 unconfirmed as to whether they truly fixed the issues or not. for gaming the 560TI is great (my kid has one in his machine, can run just about…
Good morning, looking good people!! @ JustMeSR - I would suggest rotating one of the cables on the ceiling 180 to help hide the symmetry. Loving the cushions. @ TheFroth - Looks good to me, personally I'm going to handle the plants later. The lights do look a bit big, but it might work? Maybe a little thinner. I added two…
I love using UVlayout over 3ds max uv tools. Advantages: 1. It allows you to group parts together in boxes when packing 2. Watching the uv islands relax with shift f and shift b is very relaxing and rewarding. 3. The cut tools, edge loops and being able to rotate around in 3d space. 4. Moving parts off to the side or…
People are basically saying you should try drawing a face first because if you can't draw it, you can't model it either, simple as. And drawing takes way less time than sculpting. I too would recommend that you try and draw a face from reference, then turn over the page and try and draw it again, then look at a ref and see…
Most important thing: Use spec/gloss maps, these days I can't really see why you wouldn't use them (except for a stylistic choice ofcourse, but this asset seems like it was intended to be placed in a realistic game. Add padding to your textures (even just not using black would be a lot better already). If you give…
Hey there im in the same class as Giles and doing the same project. I am a total novice when it comes to Mel. I was hoping maybe you guys could answer one or two questions i'm having. I'm going about this in a different manner to Giles and trying to keep it super simple. So far i have a script that generates randomly…
Really nice texture, dont miss out on a great light setup there, you can make this really nice photorealistic with that texture and model. Strongly against simplifying things such as lamps and tires. Totally don't get this taking polys away for the sake of taking polys away. If a good rendition of that shape demands those…