Sounds great! We have just released the documentation for the power drops within Lys. The page should contain all the technical information you need to know to start using them. As an added bonus we have also documented how to use our cube maps to mimic half-vector based BRDF formulations to match path tracers! The…
Ive got a clamped 512 x 256 texture and that shader stretches it so that its square. I guess we can only use square textures here? also it does not auto resize with the screen, not sure what is still missing here.
You should keep an eye on the refurbished WiiU bundles on Nintendo's Store. From my experience (and many other people can also agree) you wouldn't be able to tell the difference between a Nintendo refurbished unit and a factory sealed unit but you'd be able to pick up the console, a controller, the necessary cables, and a…
Hey Fansub, I've got a new monitor and it's default resolution is 2560x1600, the result being that when I fire up QuickPipe I get this : http://take.ms/iIFqg. I'm guessing this is the same issue dmilligan was getting on a 4k monitor. Any ideas on how to fix it? Would rather not have to switch back to the smaller screen :P
There should be no reason to have alpha in a separate texture, to me it sounds like there is a problem with your material or texture. You can take any channel from any texture and assign to any of the material connections. Without seeing your material settings or seeing your textures alpha channel, it would be hard to form…
I think it looks amazing. I understand its still a wip, But for further tips. Put him in a pose and some good environment underneeth Like JFletchers work http://www.polycount.com/forum/showpost.php?p=1781865&postcount=2539 It has so much character from giving a cold environment and putting the character on a pose.
So to answer your first question the Unreal Units(UU) are equal to 1 centimeter(cm) so if you were to make a wall 2m by 2m that would be 200cm or 200 UU. When bringing into the engine even if your snapping were 100 UU you would still be able to snap the walls together because the length of the wall would be 200 UU. That…
AFAIK that won't work. B&W is really a photographer tool, for converting color photographs to greyscale while maintaining or improving composition by allowing you to weight color channels so that some colors are darker/lighter than others by using the sliders. It has presets for mimicking colored camera lens filters for…
After a bit of retouching, I launched a hopefully-final render and it came out with a lot of grain. Any suggestions as to why it's present? As far as I know, grain is caused by not enough sampling - I'm using Blender Cycles to render and I have it set to use a 2048x2048 texture and 2500 samples. Is this still not enough,…