Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
these 'x-day challenges' are very common standard for a lot of reasons, many of which has been covered above. It is a small challenge to do something everyday and to learn something from it, while not spending an entire day on it. I started out learning how to draw an egg for 30 days, same angle same lighting etc, just to…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Characters) with a keen attention to detail and a passion for high-quality…
Position: Environment Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online free-to-play gaming by bringing fun, console-quality multiplayer games to web and mobile platforms. Our team has collectively…
Hey man, just a few thoughts: I was surprised you started modeling on a perspective image. Seems pretty useless if it's not an ortho. I would just not create an image plane at all, and mess around for a few minutes with primitives/superbasic modeling to get the proportions right. It's important to train your eye and sense…
Interesting thought. I do think there are parallels to the Hollywood Culture. To your points: 1) Showrunners always have the say - Major game publishers do have a disproportionate amount of say. This only increases with the budget, like Hollywood the costs are only getting higher putting pressure on the publishers to make…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…
I've been having loads of little problems just in the short time i've spent familiarizing myself with Quixel2. Like smart materials only loading 2 out of 4 layers, NDO not updating despite clicking the refresh button, Dynamask editor not applying the mask i choose despite processing something in the background, and i once…
1. Not sure exactly what you want here. Why can't you just declare a global variable in one proc, and access it in all the others? There's no reason to "lock" it - the only way to change the var is to explicitly set it. If you want it to be stored across sessions (as in, literally set it ONCE only) then you can use…