Yes, I originally had sockets 12-16 in there, but then I noticed his center of gravity goes way out of whack whenever he "turns". Even though the animations are blending, the whole mesh shifts to the side so it looks like he's walking on the side of an invisible wall. I also noticed that UT2003 characters all have sockets…
Hey all, Long time since I posted anything here so I thought I'd share something I've been working on in my free time. I call it Shodan. Based on the System Shock villain by the same name, this is my interpretation of what she'd look like if she had merged with the alien biomass from System Shock 2. Worked on it for the…
Hello everyone! I want to show you my showreels of modeling,texturing,rendering and etc. for our game Polaris Sector - it is game remake of Galaxia:Remember Tomorrow. I think everybody know this epic game from 1998 by Softwarware. So happy viewing. Human race reel: https://www.youtube.com/watch?v=KW5JNs_2NUA Renders…
Infamy or Valor Mod This game will be a modification of HL2MP on Orangebox set in the meatgrinder of World War 2. Gameplay will hinge around realism moreso over the "run and gun" style of DoDs, however game-playabilty trumps "excessive realism" for this mod. The game will incorporate many player interactive features to…
Hello, my name is Graham Smith, I am 27 years old and have worked at various game development companies ranging from Villain Games, Hazard Studios and Epic Games (see bottom for specific roles I played at these companies). I am a proficient environment prop and weapon artist with roughly 6 years experience using 3ds Max.…
Hey guys. Has anyone played the Dragon Age 2 demo? If yes, let me know what you think. Here's the link, just in case: http://dragonage.bioware.com/da2/demo/ IMO: The Story and Staging of Dragon Age 2 has lost a lot of epicness and is more of an action adventure stage and story going on there. It has many elements, used in…
Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
Autodesk is hosting its annual 3December event on Wednesday. I'll be giving a presentation about our rigging pipeline at BioWare at the event in Austin, TX. I hope to see other PCers there, especially those interested in animation (presentations are animation-centric). I suppose there will be a short spiel from Autodesk…
Psyonix is looking for talented and experienced artists / designers with two or more of the following skills... * Environment art modeling / texturing * Level design and layout * Lighting * Level polish * Effects creation * Level scripting Applicants should have 2 or more years of experience in a professional, educational,…