Hey man I know what it's like to feel lost, i've had a little help but i'm mostly 100% self taught in everything. I'm not awful at 3D modeling, but i'm pretty bad at texturing lol. I'm currently in college for 3D Game Art however i'm working on a game with a good friend of mine. Not to far in my classes however so we…
gilesruscoe thanks man osk decided back when I was building the high poly that I didn't want to include a belt, but I do have a few spaces left on my main UV map which would suit long rectuangular shapes so I may build one into it if it feels like it needs it. nyx702 cheers, I tried alphaing the chain initially but it…
It's not in your head, in older versions of Unreal there was a bias value on textures using 1-bit alpha to let you adjust the greyscale threshold of what would be opaque and what would be transparent. I'm not sure why, but newer builds of UDK seem to have removed it. I've noticed this often, especially with lights, that…
Improvement. All the separate peices are now on one texture file. One diffuse map and one normal map. Epic winning! There are bits That didn't go through the transfer mapping process (at the time I thought they were quite low poly so no need to) so now they look flat but I'm just going to go ahead and make some low poly…
Whoo doggy thank you everyone for the help, did a big ole "concept is king" overhaul, think I'm finally ready to call it done. @komaokc: great tut and advice man; changed up that window closer to what it is in the concept @walklikethis: thanks for checking it out :) I added some more props around @KazeoHin: changed around…
Hey, I'll throw in some minor things I see. 1. Some of the damage is really large the weird thing is it makes your model looks "small" i.e. The bullet whole in the shoulder are kind of large just for the sake of first impressions, as an audience we almost immediately think handgun so the holes are big so it can viewed as a…
As far as artistic and technical skills you can be sure that reading around Polycount will certainly help you in the areas of 3D Game Art. One tip that I could give you is this: Have a good planning stage. We all have been through the hassles of 3D School. Deadlines and so many factors that can affect the presentability of…
@Anchang-Style Been playing around with it and I am impressed with the speed of simulation.Problem is I can't find some features like the softbody,how do u make some vertices unmovable,attach vertices to a rigid body,my softbody is acting like a thick rubber.Also I think rigidbody is lacking a bounciness feature or is it…
@Ruz: I used photoshop to save the textures and I didn't have problems with the "index 0 thing". I did the following: I erased all the parts of the texture that needed color index 0, using the background eraser tool - leaving them completely transparent. I then converted the textures to the indexed color mode. But before…
Jarrod1937: I think people that leave the industry generally do so because of burnout (Long hours coupled with the frustrations that can often go with the job- plenty of other threads on that, no need to expand here). The five year figure I'm not sure about, that was mentioned in another thread- by one of the Epic guys, I…