def execute(self, context): for o in sel: obj = bpy.data.objects.get(o) if obj: obj.select_set(True) bpy.ops.mesh.select_mode(type="EDGE") return {'FINISHED'} The indentation is wrong, the "def execute(...)" starts one indent level, so everything below it, up to the "return {'FINISHED'}", should have the same indentation.…
Hi. I am working on a project for Jedi Academy and need someone that can code for me. You need to know Q3 coding and JA Coding. Willing to Pay Please contact at darth_kitty@hotmail.com Thanks
If your response to learning to code is ":(" then no, you probably shouldn't learn to code. There are certainly jobs out there that require both art and coding abilities, but there are plenty that don't.
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Hi. I am working on a project for Jedi Academy and need someone that can code for me. You need to know Q3 coding and JA Coding. Willing to Pay Please contact at darth_kitty@hotmail.com Thanks