The triangulation of the mesh is different. try to connect the verices and bake the normalmap again. the you avoid issues with different autotriangulation algorythms. also what noremac7777 said it is better if you would adjust the UV that you have straight edges to ovoid subpixel blending on the edges.
Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…
Well, when a game engine is made the programmers either choose an existing animation format and build the engine around that, or they create their own animation format to fulfill their own needs. After this they'll develop tools to convert the output from their animation software into a format accepted by the game engine.…
Hey Everyone! Alright, so I've gotten to sketch and paint around on this bad boy for the last couple nights. So I guess I'll just share my experience so far. Packaging was very nice. It seemed very secure and nicely protected. It came with a pen, no extra nibs, a pen holder that clips into the back of the monitor,…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
The phone box roof is a square cookie-cutter on a sphere, if I'm correct? I'd take a very large sphere positioned with it's center below the middle of the phone box, slice horizontally where it intersects the walls, then four vetical slices on each side. Planar map from the top, shell... boom.
dyf I use my laptop all the time and it only got a bit hot once becasue the intake fan was full of dust. Notorious P.I.G - my laptop seems to be going the same way, verical grey lines even on the bios screen. its stopped now, but a worry nontheless
I decided to try my hand at capturing textures with a cross polarizing light setup and this was the result of todays test. I generated albedo, normal and specular/roughness maps. The relevant equipment I used is as listed:* Canon 7D * Canon EF 28mm F1.8 USM * B+W Circular Polarizer * Canon 430EX II Flash * Manfrotto…
Hello, Being curious and inspired by the work of the Quixel team, I decided to see if I can mimic some of their results and try my hand at constructing my own prototype "megascanner." It's a 1 square meter wooden box with an open bottom and a hinged top. Each interior side has a set of white LEDs each wired to a dimmer…
I want to start this post by saying why this would be so rewarding and fun for any fantastic character artists reading this post: I have already created a host of fish: cute coral fish, orca whales, piranha's... Their base meshes are solid, the Uv's are good to go, and I use a decal system embedded in the fish shader to…