Hi all! King is looking for a Senior VFX Artist to join our Global Art Team in London (UK) or Barcelona (Spain), to create amazing visual effects for a broad variety of live games, games under development and prototypes with different styles and genres. You will work with our studios across the Kingdom - London, Barcelona,…
THE PROJECT: We have been working on a big iOS SHMUP project for more than two years now, the development process is going smoothly and we currently have a near-finished game product. Everything from the graphic-engine to the game-engine has been written from the scratch, and that's to get the best performances and…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
REWIND rewind.co 2018 Cannes Lions winner and 2018 Emmy Nominated, REWIND is a multi-award winning immersive content production studio with a passion for VR, AR and beyond. We fuse bleeding-edge technology with award-winning creative storytelling. By delivering immersive experiences for the world's largest studios,…
Red Storm Entertainment is looking for a versatile Character TD to join our biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have a blend of strong technical skills in rigging/programming, as well as a good artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the…
Deep Silver FISHLABS is a Hamburg-based developer and publisher of high-quality video games for mobile and stationary platforms. Since December 2013, the studio is part of the Koch Media Group, a world-leading producer and marketer of digital entertainment products such as software, games and movies. The 90-strong,…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…
In this case, there's a couple of significant issues with the low poly geometry and the corresponding UV unwrap that are contributing the overall issues with the shading behavior and the normal baking artifacts. Certain types of overlapping geometry issues can cause intermittent baking artifacts that can seem to appear and…
The stones forming the arches above the doors in the lighting shots have some problem normals causing odd lighting effects; it's most obvious in the first daylight shot and the second nighttime shot. Look at the stones and you'll see that some are unnaturally dark over part or all of a face. Demo/show reels aren't really…
This was something i thought about right after i did the bake, sure i could improve the quality of the bevel a little, but the main point that this object looks obviously low poly from every angle still stands the same as it does on my example. You always want to create your asset in a method that will show well for the…