Long time no see, So I have now moved to another town and enrolled at The Game Assembly's Game art education. I have not posted in a while since I had so many drawing that needed to be scanned, over 200 pages. So I took some of the more major stuff and compiled it in to one picture. On top of that I have done some…
Those materials you mentioned are pretty complicated things to create. I doubt there is any 100% procedural 2d solution that would look not fake. You need rather normal 3d soft where you could scatter objects, hairs using procedurals as blending masks maybe and then bake altogether into a texture with a proper…
I'm working on a script and observed a weird behavior and wanted to share it with you guys. I deleted everything which isn't necessary - that's why the structure of the script might seems confuse. Situation I use a DotNet DataGridView and fill it via MultiThreading (CSharpUtilities.SynchronizingBackgroundWorker) with data.…
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So this is where the subdivision modeling comes in. Sometimes we call the 'mid poly' what we are first blocking out. You basically model the shape that you want, you add control loops (i think in blender it's called something different) you duplicate and smooth it, and that can serve as your high poly. Then you remove the…
It's been almost a year since I posted something on Polycount. Last year I started doing liikeness sculpting with a lacking knowledge of anatomy. Been practicing during the evenings and weekends. Mostly small studies of the head and a few body parts, but never a full body. Somehow, I've always been afraid of learning…
Hey fellow polycounters, Recently I've been diagnosed with Malignant Melanoma. (Cancer)I had an 8 hour surgery last month to remove 25 lymph nodes. Fortunately only 1 was infected. However tommorrow at 11am (Friday 4-1)(Oh crap it's April Fools) I have a PET scan to check if there's any Cancer anywhere else in my body. I…
Hi polycount. I learned to model on 3dsmax (and a little gmax, back in the day) and while I'm fairly literate in a lot of 3d software, I've always come back to max for modelling (because of the tools) and UV mapping (mostly just because I'm used to it.) However, I work for a fairly small company right now where I have some…
I'd say that no :). It's the more exploited though. It's not the most complicated branch of 3d for now. The work for a game character can be done in days/weeks compared to some models for cinematics. You can't compare, the workflows are totally different. A 3d generalist has more knowledge than a simple game artist, like…
Things are probably getting lost in translation, and that isn't helped by the one-liner first post. "Is metahuman creator changing the industry?" It is not, because it's not out yet. "Do you think this software will actually take some 3d character jobs in the future?" This is such a weird question. Just because creating a…