Look at how racer presents his models, nicely. http://www.racer445.com/mp7.html Yours look dated. Snader isn't being arrogant, he's being right, you are wasting an insane amount of polys on that model. Overall I'd have to agree that a lot of the things you've done can come off as lazy, like your tiling on the roof, on a…
Your emails splitting sideways aren't very easy to read. Might be better to just line them top to bottom normally. I also think the font is also a bit hard to read, especially with how long your blogspot URL is. The Maya logo also looks very outdated. Red logo was since 2009 no? The shading on your red car honestly doesn't…
I don't know can you? Yes you can. The blades yeah sure it is cool. They're not unique they've been done before. I don't see anything that stands out to me. I am not sure if that is what you were going for. Maybe you were just going to copy the idea of someone else and make them again. That is cool and it happens a lot.…
So I've been bussy for the past couple of days but have finally gotten somewhere with the texture. It's not complete yet, far from it, but I'm going away for the holidays and I felt that I needed some feedback on the direction I'm taking with the texture. The look I'm aiming for is a worn weapon that has taken some beating…
thanks everyone, here is the latest chapter in the architecture series. This goes over creating tiling textures in Z-Brush. It specifically shows how I created the hexagonal roof texture that is mentioned in the first chapter. [ame="…
Not my first model, but this was a fun learning process of how to model a character completely in maya. I was following the Gnomon DVD series of "Head Modeling for Games" and "Body Modeling for Games". I feel like maybe there is too many Tris (2000) but I am kinda trying to treat this guy as a "hero" character of a simple…
Week 1: Make A Critter Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below. Specifications: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Images that need…
Thanks again everyone for the kind words, really appreciate it :) Sorry for the bit of a delay, work got in the way but I got around to getting 3 wireframe screen shots of some of the collapsing Sandlantis stuff I did as requested. I will take a look back through some of my level files and see if there are any that would…
My thought on the barrel was that there's too much relative texture-space applied to the fittings at the top, so the details look too sharp. My assumption based on the screenshot is that they're quite a bit larger on the texture than the barrel, at least compared to the actual sizes. You could try dialing back the details…
Totally agreed. It is very carefully made to look as if the footage has been live-captured casually, but it doesn't pass the smell test. Which is a shame, because technology-wise we're really not very far from that - Qlone on Android is pretty damn neat, and even though it requires a printed grid for calibration and a slow…